SKU: 53321224210

Mobilize Classic Gelly Wallet Book Case Motorola Edge 50 Neo Black

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Description

Mobilize Classic Gelly Wallet Book Case Motorola Edge 50 Neo BlackDe Mobilize Gelly Wallet Book Case is gemaakt van hoogwaardig PU leder met een ingebouwde Gelly cover van TPU. Doordat er gebruik is gemaakt van glad kunstleer, blijft de case lang mooi. Aan de binnenkant is hij afgewerkt met een zachte grijze voering en beschikt hij over een flexibele Gelly cover. Hierdoor beschermt hij het scherm van uw toestel tegen eventuele beschadigingen en worden vallen en stoten goed opgevangen. De vele uitsparingen in de

De Mobilize Gelly Wallet Book Case is gemaakt van hoogwaardig PU leder met een ingebouwde Gelly cover van TPU. Doordat er gebruik is gemaakt van glad kunstleer, blijft de case lang mooi. Aan de binnenkant is hij afgewerkt met een zachte grijze voering en beschikt hij over een flexibele Gelly cover. Hierdoor beschermt hij het scherm van uw toestel tegen eventuele beschadigingen en worden vallen en stoten goed opgevangen. De vele uitsparingen in de Gelly zorgen ervoor dat u alle knoppen en aansluitingen goed kunt blijven gebruiken. Het voordeel van een Gelly cover is dat deze door zijn flexibiliteit langer meegaat, niet breekt en dus duurzaam is. Het PU leder is ultradun, zodat de case in zijn geheel mooi compact blijft en u hem gemakkelijk overal mee naar toe kunt nemen. Aan de linker binnenkant van de case zitten twee horizontale vakjes voor pasjes één verticaal vak voor briefgeld. U sluit de case af door middel van een flapje met een geïntegreerde magneet. Verder zijn de randen van de case afgewerkt met een strak stiksel, zodat het geheel nog meer tot zijn recht komt.

  • Inclusief interne flexibele Gelly cover
  • Nuttige uitsparingen
  • Ruimte voor pasjes en briefgeld
  • Strak, modern design
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SKU: 53321224210

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4.0 ★★★★★
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Oilyraincloud
Natrona Heights, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Battle Creek, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
West Palm Beach, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Belleville, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Lake Worth, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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