SKU: 53182801540

revit cassini h2o motorcycle gloves

Sale price$81.86 Regular price$90.95
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Description

revit cassini h2o motorcycle glovesREV'IT! Cassini H2O Motorhandschoenen Sommige producten zijn zo veelzijdig dat ze moeilijk in een bepaald segment onder te brengen zijn, zoals het geval is met de Cassini H2O handschoenen. Deze soft shell waterdichte handbeschermers met korte mouwen zijn de go to handschoenen voor wie op zoek is naar iets dat de juiste hoeveelheid bescherming en comfort biedt voor dagelijks gebruik, zelfs als het regent. Een knokkelbeschermer met harde schaal zorgt

REV'IT! Cassini H2O Motorhandschoenen

Sommige producten zijn zo veelzijdig dat ze moeilijk in een bepaald segment onder te brengen zijn, zoals het geval is met de Cassini H2O handschoenen.

Deze soft shell waterdichte handbeschermers met korte mouwen zijn de go-to handschoenen voor wie op zoek is naar iets dat de juiste hoeveelheid bescherming en comfort biedt voor dagelijks gebruik, zelfs als het regent.

Een knokkelbeschermer met harde schaal zorgt voor bescherming tegen schokken in geval van een ongelukje, net als de schuurbestendige buitenkant die uitgebreid is getest om te garanderen dat de veiligheid aan de specificaties voldoet. Dankzij de mcFIT technologie doen deze waterdichte en ademende handschoenen met Hydratex® geen toegevingen op het gebied van comfort, zodat ze vanaf het begin de juiste pasvorm en het juiste gevoel bieden.

De Connect Finger Tip maakt het ook mogelijk touchscreens te bedienen zonder uw handschoenen uit te doen.

Belangrijkste voordelen:

  • Niveau 1 KP gecertificeerd volgens de norm CE EN 13594:2015
  • Houdt je droog
  • Biedt veel grip/gevoel op het stuur
  • Extra bescherming

Kenmerken

  • Aanpasbaarheid
    • Uitrekbare lippen bij vingers
  • Sluiting
    • Haak-en-lus sluiting
  • Kenmerken
    • Geleidende vingertop bij wijsvinger en duim: Nooit meer je handschoenen uit om je telefoon of navigatiesysteem te beantwoorden. De geleidende vingertoppen zijn speciaal ontworpen om touchscreens te bedienen.
    • isolatie alleen bij de achterhand
    • Kort manchet
  • Isolatie
    • 3M™ Thinsulate™ G 100g: Thinsulate™ G isolatie heeft grote luchtzakken om warmte vast te houden, waardoor een kledingstuk extreem warm blijft gedurende een langere periode. De ruime luchtzakken zorgen er ook voor dat een kledingstuk licht blijft en snel droogt.
  • Voering
    • Tricot voering: Dankzij het unieke, dicht gebreide weefpatroon is Tricot aan de ene kant glad, terwijl het aan de andere kant structuur heeft. Dit maakt het stevig en zacht - ideaal voor een comfortabele en duurzame voering die zijn vorm heel lang behoudt.
  • Materiaal buitenkant
    • Vlokkig PU
    • PWR | Shell keperstof
  • Bescherming
    • Hardschalen knokkel
    • PWR Shield bij de handpalm: PWR Shield is gemaakt met een unieke breitechniek die resulteert in een stof met een ongeëvenaarde snij-, scheur- en schuurweerstand. Dit product is voorzien van PWR | Shield op de handpalm.
    • Temperfoam® palm slider
    • Temperfoam® duimknokkel
  • Zichtbaarheid
    • Gelamineerde reflectie bij vinger
    • Gelamineerd reflecterend logo op vinger
  • Waterdicht
    • Hydratex Z-liner met McFit® technologie
Shipping Notes
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SKU: 53182801540

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robert thompson
Whiting, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Phoenix, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Lake Worth, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Grantham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Lexington, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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