SKU: 19218962689

Dikformaat 21x7x8 cm - Antraciet - Kijlstra

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Description

Dikformaat 21x7x8 cm - Antraciet - KijlstraStrakstenen voor een strakke look! De Kijlstra dikformaat straksteen van 21x7x8 cm wordt vaak gebruikt voor tuinen, terrassen en opritten. De steen geeft een strakke en moderne look. De strakstenen zijn beschikbaar in diverse maten, kleuren en patronen. Als er bestrating wordt gebruikt, is de facet van een tegel of steen heel belangrijk. Het betreft een schuine, kleine rand aan de zijkant van de tegel of steen. Wanneer er minder van deze facet is, zal

Strakstenen voor een strakke look!

De Kijlstra dikformaat straksteen van 21x7x8 cm wordt vaak gebruikt voor tuinen, terrassen en opritten. De steen geeft een strakke en moderne look. De strakstenen zijn beschikbaar in diverse maten, kleuren en patronen.

Als er bestrating wordt gebruikt, is de facet van een tegel of steen heel belangrijk. Het betreft een schuine, kleine rand aan de zijkant van de tegel of steen. Wanneer er minder van deze facet is, zal de tegel scherper en rechter zijn. Dit zorgt voor een modernere en strakkere look. 

De stenen zijn ook uitermate geschikt om bepaalde patronen te leggen. Zo kun je jouw tuin een bepaalde uitstraling geven. Dit kun je doen door verschillende afmetingen door elkaar te gebruiken in combinatie met strakke voegen.

Wij bieden van strakstenen verscheidene formaten en kleuren aan. Om er zeker van te zijn dat je genoeg strakstenen hebt voor jouw klus, adviseren wij je om 10% extra te bestellen.

Facet

Sierbestrating kan wel of geen facet bevatten. Wanneer een tegel voorzien is van een facetrand, dan heeft de tegel een kleine ronding aan de randen. Hierdoor zijn ze minder gevoelig voor beschadigingen en hebben ze minder last van een onregelmatig oppervlak. Tegels met facet kunnen strak naast elkaar gelegd worden in tegenstelling tot tegels zonder facet. Wij van Brok Bouwmaterialen bevelen tegels met facet aan.

Behandeling

De bestrating kan verschillende behandelingen ondergaan. Dit wordt gedaan om de stenen/tegels langer mooi te houden of bijvoorbeeld waterafstotend te maken. Er zijn drie verschillende behandelingen, namelijk: een toplaag (hydrofoob), een coating en een behandeling met impregneermiddel. Welke steen/tegel je zou kunnen kiezen, hangt af van waar je de bestrating voor wil gebruiken. Vraag ons vooral om hulp!

Productinformatie
Zie voor verdere specificaties van het product en de verwerkingsvoorschriften het productinformatieblad en verwerkingsvoorschriften informatieblad.

Online besteld en thuisbezorgd

Koop jouw dikformaat 8 cm gemakkelijk online bij Brok Bouwmaterialen. Wij leveren jouw bestelling gewoonlijk binnen 1 tot 5 werkdagen. Wij zorgen ervoor dat de bestelling op de afgesproken locatie wordt bezorgd en laten vooraf weten wanneer we langskomen. Zo geniet je van alle voordelen van het online bestellen van dikformaat strakstenen.

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SKU: 19218962689

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NS
Alexandria, US
★★★★★ 1
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Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Fort Morgan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Omaha, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Birmingham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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