SKU: 5054984036

Gamegenic Prime Playset Ring Binder - Black

Sale price$25.16 Regular price$27.95
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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18

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Description

Gamegenic Prime Playset Ring Binder - BlackThe Prime Playset Ring Binder is equipped with 3 durable D rings to carry standard sized 24 or 12 pocket pages. This ring binders increased length is optimized to keep Playset pocket pages. It is covered with Nexofyber surface which provides an elegant look and comfortable feel while being water repellent. The inside of the Prime Playset Ring Binder is covered with soft microfiber lining. A label slot at the back can either hold the flippable label or

 

The Prime Playset Ring-Binder is equipped with 3 durable D-rings to carry standard-sized 24- or 12-pocket pages. This ring-binder’s increased length is optimized to keep Playset pocket pages. It is covered with Nexofyber surface which provides an elegant look and comfortable feel while being water-repellent. The inside of the Prime Playset Ring-Binder is covered with soft microfiber lining. A label slot at the back can either hold the flippable label or a standard-sized gaming card. With this the binder can be individually marked or labeled. Reinforced front- and back-covers add a thick layer of protection to provide a safe place for your PLAYSET collection.

  • Fits standard-sized
    12– or 24-pocket pages
  • Durable D-rings
    with reinforced hinges
  • Optimized size for
    PLAYSET pocket pages
  • Thick front and back
    for increased protection
  • Label slot can also carry
    a standard gaming card
  • Flippable label at back
    for personalized markings
  • Premium materials
    (Nexofyber surface
    + microfiber inner lining)
Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 5054984036

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4.5 ★★★★★
Based on 290 reviews
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Verified Purchase
Oilyraincloud
Dallas, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Lowell, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Whiting, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Grantham, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Bozeman, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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