SKU: 90052860187

Tissot T-Touch Connect Sport Blau Unisexuhr - T153.420.47.051.01

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Tissot T-Touch Connect Sport Blau Unisexuhr - T153.420.47.051.01Tissot T Touch Connect Sport Blau Unisexuhr T153. 420. 47. 051. 01 Die Tissot T Touch Connect Sport vereint Schweizer Handwerkskunst mit moderner Technologie. Sie ist in einem 43 mm Titanrahmen eingefasst und verfgt ber einen AMOLED Touchscreen, der Funktionalitt mit Stil verbindet. Mit der Aufzeichnung von Herzfrequenz, Distanz, Geschwindigkeit und Kalorien und rechtzeitigen Benachrichtigungen hlt diese Uhr Schritt mit Ihrem aktiven Lebensstil Die

Tissot T-Touch Connect Sport Blau Unisexuhr - T153.420.47.051.01

Die Tissot T-Touch Connect Sport vereint Schweizer Handwerkskunst mit moderner Technologie. Sie ist in einem 43-mm-Titanrahmen eingefasst und verfügt über einen AMOLED-Touchscreen, der Funktionalität mit Stil verbindet.

Mit der Aufzeichnung von Herzfrequenz, Distanz, Geschwindigkeit und Kalorien und rechtzeitigen Benachrichtigungen hält diese Uhr Schritt mit Ihrem aktiven Lebensstil Die dazugehörige App bietet detaillierte Leistungsanalysen, Trends und Informationen zum körperlichen Wohlbefinden.

Angetrieben durch Solarenergie und das SwALPS-System bietet sie eine lange Nutzungsdauer, ohne dass sie häufig aufgeladen werden muss. Die Batterielebensdauer ist im Uhrenmodus nahezu unbegrenzt und hält in verschiedenen verbundenen Modi mehrere Monate.

Bei den verschiedenen Lünetten und Gehäusen der Kollektion werden edle Materialien wie Keramik und Titan verwendet, die eine sportliche und zugleich elegante Ästhetik widerspiegeln.

Als täglicher Begleiter für aktive und trendbewusste Menschen schlägt die Tissot T-Touch Connect Sport eine Brücke zwischen traditioneller Schweizer Uhrmacherkunst und praktischer Funktionalität und wird so zum idealen Accessoire, das sich an verschiedene Anlässe und Stile anpassen lässt.

ÜBER DIE UHR

SKU: T1534204705101
Gewicht (g): 63
Kollektion: Touch Kollektion
Geschlecht: Unisex
Wasserdichtigkeit: Wasserdicht bis zu einem Druck von 5 bar (50 m)

GEHÄUSE & GLAS

Dicke: 13.5
Gehäuseoptionen: Keramiklünette
Länge: 43.30
Breite: 43.30
Gehäusematerial: Amagnetisches Titangehäuse
Bandanstoss: 21.00
Gehäuseform: Rund
Glas: Taktiles, Kratzfestes Saphirglas

WERK

Energie: Quartz
Uhrwerk: Swiss Made Quarzwerk mit Touch-Technologie
Kaliberdurchmesser (Linien): 16,5'''
Zifferblatt: HMSDD (Stunde, Minute, Sekunde, Datum, Tag)
Kaliberdurchmesser (mm): 37.5
Batterie: Akkumulator Renata ICP371427SPC
Funktionen: Ewiger Kalender, Alarm, Zeit, Zeitzonen, Automatische Sommerzeit, Timer, Chronograph mit Zwischenzeiten (SPLIT), Chronograph mit Rundenzeiten (LAP), Chronograph mit Logbuch, Schrittzähler, Verbrannte Kalorien, Zurückgelegte Distanz, Benachrichtigungen, Verbindungs-Alarm, Eco-Modus, Automatischer Ruhemodus (Sleep Mode), Geschwindigkeit, Pace, Herzfrequenz, Höhengewinn, Höhe, Eingehende Anrufe, Aufforderungen zum Bewegen

ZIFFERBLATT

Zifferblattfarbe: Schwarz
Ziffern: Indizes

ARMBAND

Rückseite: Synthetik
Vorderselte: Synthetik
Band/Kette-Bezeichnung: T603049210
Band: Silikon
Schliesse: Schnellwechselarmband, Dornschliesse
Strap length 6h (mm): 118.80
Strap length 12h (mm): 80.55

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SKU: 90052860187

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Oilyraincloud
Birmingham, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
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rockspawner
New York, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Grantham, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Lexington, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Whiting, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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